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Post by Drunken Doctor on Jul 18, 2008 15:46:48 GMT -5
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Post by Drunken Doctor on Jul 20, 2008 2:50:06 GMT -5
This is some of the work Edward was able to do with some of his friends that ride the bus with him to work.
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Post by Black on Jul 20, 2008 20:50:34 GMT -5
Holy shit.
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Post by Drunken Doctor on Jul 21, 2008 22:38:02 GMT -5
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Post by Team Jerk on Jul 22, 2008 0:39:15 GMT -5
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Post by Drunken Doctor on Aug 9, 2008 20:52:58 GMT -5
This is what the new heavy update is going to look like. You can tell Edward made it because he forgot to include a helmet.
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Post by Drunken Doctor on Aug 9, 2008 21:49:12 GMT -5
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Post by wherewulfe on Aug 10, 2008 0:23:25 GMT -5
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Post by wherewulfe on Aug 10, 2008 0:28:12 GMT -5
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Post by Black on Aug 10, 2008 0:31:33 GMT -5
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Post by Black on Aug 13, 2008 20:50:17 GMT -5
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Post by Black on Aug 15, 2008 15:48:34 GMT -5
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Post by Black on Aug 15, 2008 19:51:24 GMT -5
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Post by wherewulfe on Aug 15, 2008 22:57:56 GMT -5
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Post by Black on Aug 20, 2008 1:27:59 GMT -5
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Post by Black on Aug 22, 2008 22:49:24 GMT -5
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Post by wherewulfe on Sept 7, 2008 19:37:33 GMT -5
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Post by Drunken Doctor on Sept 8, 2008 11:34:10 GMT -5
A short little comparison video of TF2 and TFC so you can really see the difference between the two.2fort looks almost exactly the same and if you pay attention you can see some of the deleted weapons from TF2.I know I saw the scoot's nailgun and the demo's tnt bundle. www.youtube.com/watch?v=gWUzR1bc0r4
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Post by Drunken Doctor on Dec 13, 2008 12:39:39 GMT -5
FROM THE TF2 BLOG...
We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.
Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease. Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded. Spies will be able to recharge their cloaking ability by picking up ammo off of the ground. We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them. These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.
While that's in testing, we're off working on several things that folks have been emailing us about, so we thought it'd be good to provide some detail:
The next class pack will be the scoot. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look. We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one. We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
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Post by Black on Dec 13, 2008 12:46:46 GMT -5
FINALLY I NEED THAT SPY SHIT SO BAD, MAN
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Post by Drunken Doctor on Dec 13, 2008 13:25:31 GMT -5
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Post by Black on Dec 15, 2008 2:29:11 GMT -5
WEAPONRYPrimary: Possessions: You have a set amount of Jewels and money(high amount) in which to throw at the enemy at the cost of your health. If thrown at the Medic, he gains a speed boost and no damage is given to him. | Secondary: Build Tool: Can build one un-upgradeable outpost in which to protect themselves; can be destroyed by all enemy classes but is invisible to The Medic. If The Soldier or Heavy comes within proximity, he gains a speed and attack boost | Melee: Anne Frank's Diary: 100dmg per hit. Does no damage to The Medic |
THE ABILITIES OF THE JEW[/u] Pyros do twice as much damage to The Jew | The Medic does 10x damage to The Jew and "friendly" Medics can also hurt "friendly" Jews | The Jew cannot be healed by The Medic |
NEW RESCUE DYNAMICMuch like in Left 4 Dead, specific classes can now rescue each other | The Jew can be rescued by either The Heavy, Soldier, and Engineer and the rescuer gains 2 points | The Sniper and Demoman gain 1 point for rescuing The Jew | The Spy can rescue The Jew, but on rescue instantly dies; no points awarded |
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Post by wherewulfe on Jan 5, 2009 18:25:41 GMT -5
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Dark
CPL
Good Demoman[Xb0:xXDarkDestroyer]
Posts: 80
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Post by Dark on Feb 4, 2009 13:28:43 GMT -5
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Post by Drunken Doctor on Feb 11, 2009 14:23:00 GMT -5
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Post by Drunken Doctor on Apr 19, 2009 17:48:55 GMT -5
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Post by Drunken Doctor on Apr 25, 2009 14:46:57 GMT -5
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Post by Drunken Doctor on May 15, 2009 11:18:46 GMT -5
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Dark
CPL
Good Demoman[Xb0:xXDarkDestroyer]
Posts: 80
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Post by Dark on May 18, 2009 19:42:46 GMT -5
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Post by Team Jerk on May 28, 2009 23:47:50 GMT -5
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